Italian Menu

The product:

Italian Menu is a local Italian restaurant located in Durham, North Carolina. Italian Menu strives to improve its customer experience by serving healthy, delicious food and making it easy and enjoyable for customers to order food. Italian Menu targets busy working customers who don't usually bring lunch to work.


Project duration:

3 Weeks

Italian menu food detail screen

Project Overview

The problem

Busy workers and commuters sometimes find it hard deciding what to order from a Italian menu restaurant.


The goal

Design an app for Italian Menu that allows users to find and decide what to order quickly.

My role

UX designer designing an app for Italian Menu from conception to delivery.


Responsibilities

Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.



Understanding The User


Italian menu Persona

User research: summary

I conducted interviews and created empathy maps to understand the users I was designing for and their needs. A primary user group identified through research was working adults who don't have time to cook.


This user group confirmed initial assumptions about Italian Menu customers, but research also revealed that most customers sometimes find it challenging deciding what to order from the menu.


Pain points

Decision Making

Customers find it hard deciding what to order most times due to the lack of interactive information and food image on the menu.

Time

Customers spend a lot of time trying to decide what to order.

Accessibility

The platform for ordering food is not built with accessibility in mind.



User journey map

Mapping Onyi’s user journey revealed how helpful it would be for users to access a dedicated Italian Menu App with images and interactive information on each food.

Italian menu user journey map



Starting The Design


Italian menu paper wireframe home page iteration


Paper wireframes

Performed several iterations of the paper wireframe (home page) to ensure that digital wireframes were well-suited to address user pain points.


I prioritized categorizing food with images for users from the home screen to help ease the decision-making process.



Digital wireframes

As the initial design phase continued, I made sure to categorize the menu, adding images and text descriptions to improve the user experience while deciding what to order.


I created a detail page of each food using half the screen for the food image and food detail on the other half to help improve the user's decision-making process.

Italian menu home screen digital wireframe
Italian menu food detail screen digital wireframe


Italian menu Low fidelity mockup prototype

Low-fidelity prototype

I created a lo-fidelity prototype using the completed set of digital wireframes. The primary user flow I connected was ordering a meal from the recommended list.


View on Figma

Low-fidelity prototype



Usability study: findings

I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframe to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.

Round 1 findings

  • Users want the menu to have a food image for better decision-making.

  • Users want food recommendations.

Round 2 findings

  • Users want to try out new food but are scared to do so.

  • Users used the navigation more than the search.



Refining the design



Mockups

The earlier design allowed for search and four icons on the navigation, but after the usability studies, I replaced the search with the logo and reduced the navigation icon to three.

Italian Menu, home screen before the first usability study

Before usability study

Italian Menu, recommendation screen after the usability study

After usability study

Italian Menu, recommendation screen before the first usability study

Before usability study

Italian Menu, recommendation screen after the usability study

After usability study


Mockups

The second usability study revealed some hesitation from users trying new meals. So I added interactions (e.g., likes and the number of orders icons) to help users see feedback from other customers who previously tried the food.

Key Mockups

Italian Menu, home screen

Home screen

Italian Menu, recommendation screen

Recommendation screen

Italian Menu, food detail screen

Food detail screen

Italian Menu, cart screen

Cart screen


High-Fidelity Prototype

The final high-fidelity prototype presents clearer and straightforward user flows. Users will spend less time deciding what to order and start trying out new food with the images, descriptions, reviews, and order details of each food listed on the menu. It also meets user's accessibility needs.


View on Figma

High-fidelity prototype

Screens of Italian menu high fidelity prototype

Accessibility Considerations

One

I used buttons and icons to make navigation easier.

Two

I avoided color combinations that are hard to distinguish.



Going Forward


Impact:

The Italian Menu app helps users spend less time deciding what to order.


Quotes from peers feedback:

Frist: Finally, I can see the picture of what I am ordering.


Second:Thanks to the review, now I can try out new food with good reviews.

What I learned:

While designing the Italian Menu app, I learned the value of usability studies and peered feedback because the first ideas for the app are only the beginning of the process.